![]() I am currently working on a batch rendering system that uses an array of textures thats uploaded to the GPU and the shader can switch based off of the index into a sampler array. The M1 also only supports up to 16 active fragment shader samplers ( maximum number of supported image units) I am also doing most of my development on a M1 Macbook Pro, which supports up to OpenGL 4.1. I am doing a cross-platform project that uses C++ and OpenGL ( I know I should be using MoltenVK or Metal, but OpenGL is nice and simple for starting out and is cross platform). System shutdown begun: NOSystem uptime in nanoseconds: 35304046292401 Panic(cpu 8 caller 0xffffff8012644e91): vm_fault() KERN_FAILURE from user fault on thread 0xffffff804c078a40īacktrace (CPU 8), Frame : Return AddressĠxffffff923abcbfa0 : 0xffffff80124be94f BSD process name corresponding to current thread: Slackīoot args: chunklist-security-epoch=0 -chunklist-no-rev2-devMac OS version:ĭarwin Kernel Version 19.6.0: Thu Oct 29 22:56: root:xnu-6153.141.2.2~1/RELEASE_X86_64 I clicked on report and generated this following. Suddenly it got restarted and your system problem report. ![]()
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